A game in which you control a scientist with their shoes tied that must use teleporting balls to navigate and escape from a laboratory. There are 10 levels and three different ball types with different mechanics.
- Developed a 2D puzzle game with Unity and C#, collaborating with 3 other students on GitHub and Trello.
- Designed teleportation system that adjusts to prevent teleporting into environment colliders with ray casting.
- Managed project with Scrum methodology and designed with standard game dev documentation.